Large City: Năz Wăkh Jĭăn

Năz Wăkh Jĭăn

Năz Wăkh Jĭăn
Example KLEO architecture.
StateAlveria
ProvenceMækyitjĭesǐzbăkhka District
Sub ProvenceMupraszaq Zone
RegionQæmlo Nolyèlěkhka Woodlands
Founded1276
Community LeaderLord Yvonne
Area76 km2 (30 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation1224 m (4015 ft)
Average Yearly Precipitation222 cm/y (87 in/y)
Population18111
Population Density238 people per km2 (603 people per mi2)
Town AuraAugury
Naming
Native nameNăz Wăkh Jĭăn
Pronunciation/wə̝x/ /ʤə̝n/
Direct Translation[loose; easy] [citadel]
Translation[Not Yet Translated]

Năz Wăkh Jĭăn (/wə̝x/ /ʤə̝n/ [loose; easy] [citadel]) is a subtropical Large City located in Mupraszaq Zone, Mækyitjĭesǐzbăkhka District, within the Alveria.

The name Năz Wăkh Jĭăn is derived from the Sylvin language, as Năz Wăkh Jĭăn was founded by Gärmë̋ch Cú̄̄̋g 'Kylie Lisso' Mä̌shī Coú̄sh Mé̄́, who was culturaly KLEO.

Climate

Năz Wăkh Jĭăn has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 18°C (64°F). Năz Wăkh Jĭăn receives an average of 222 cm/y (87 in/y) of precipitation, most of which comes in the form of rain during the summer. Năz Wăkh Jĭăn covers an area of nearly 76 km2 (30 mi2), and an average elevation of 1224 m (4015 ft) above sea level.

Overview

Năz Wăkh Jĭăn was founded durring the late 14th century in fall of the year 1276, by Gärmë̋ch Cú̄̄̋g 'Kylie Lisso' Mä̌shī Coú̄sh Mé̄́. The establishment of Năz Wăkh Jĭăn was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Năz Wăkh Jĭăn's construction back out of the project. Gärmë̋ch Cú̄̄̋g 'Kylie Lisso' Mä̌shī Coú̄sh Mé̄́ pushed on reguardles, and Năz Wăkh Jĭăn was finished, but starts off as a terible place to live.

Năz Wăkh Jĭăn was built using the conventions of KLEO durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Năz Wăkh Jĭăn is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Năz Wăkh Jĭăn is buildings are arranged arrounded highly ordered system of restrictive cobblestone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Năz Wăkh Jĭăn's cost-cutting-focused defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Năz Wăkh Jĭăn has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Năz Wăkh Jĭăn ’s existence has dried up and the city is drifting down the stream of history as it dries up. Likely due to this, Năz Wăkh Jĭăn is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to have homes. One cannot help but wonder what Năz Wăkh Jĭăn was like during the glorydays.

Civic Infrastructure

Năz Wăkh Jĭăn possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Năz Wăkh Jĭăn has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Năz Wăkh Jĭăn has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Năz Wăkh Jĭăn. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Năz Wăkh Jĭăn's parks.

Năz Wăkh Jĭăn has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Năz Wăkh Jĭăn.

Năz Wăkh Jĭăn has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Năz Wăkh Jĭăn has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Năz Wăkh Jĭăn has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Năz Wăkh Jĭăn has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Năz Wăkh Jĭăn has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Năz Wăkh Jĭăn has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Năz Wăkh Jĭăn has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Năz Wăkh Jĭăn's public wards, blessings, and other arcane systems.

Năz Wăkh Jĭăn has an Scientific Academy which provides higher education in the natural sciences.

Năz Wăkh Jĭăn possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Năz Wăkh Jĭăn's grid is powered by a direct leyline tap.

Năz Wăkh Jĭăn's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Năz Wăkh Jĭăn has a first rate hospital which caters to anyone in need of long term medical care.

Năz Wăkh Jĭăn has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Năz Wăkh Jĭăn has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Năz Wăkh Jĭăn's natural decorations nor waterways.

Năz Wăkh Jĭăn has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Năz Wăkh Jĭăn has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Năz Wăkh Jĭăn has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Năz Wăkh Jĭăn's garrison was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Năz Wăkh Jĭăn there is always just enough rain to be annoying.

The Howler near Năz Wăkh Jĭăn are known to be quite timid.

Năz Wăkh Jĭăn's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Necromancy energies of tier 3 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 35
  • Farmers: 51
  • Farm Laborer: 72
  • Hunters: 54
  • Milk Maids: 43
  • Ranchers: 23
  • Ranch Hands: 51
  • Shepherds: 42
    • Farmland: 73349 m2
    • Cattle and Similar Creatures: 4527
    • Poultry: 54333
    • Swine: 3622
    • Sheep: 181
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1811

Craftsmen

  • Arms and Toolmakers: 36
  • Blacksmiths: 41
  • Bookbinders: 23
  • Buckle-makers: 25
  • Cabinetmakers: 42
  • Candlemakers: 62
  • Carpenters: 52
  • Clothmakers: 54
  • Coach and Harness Makers: 19
  • Coopers: 42
  • Copper, Brass, Tin, Zinc, and Lead Workers: 25
  • Copyists: 16
  • Cutlers: 15
  • Fabricworkers: 41
  • Farrier: 134
  • Furriers: 11
  • Glassworkers: 60
  • Gunsmiths: 41
  • Harness-Makers: 17
  • Hatters: 35
  • Hosiery Workers: 13
  • Jewelers: 21
  • Leatherwrights: 45
  • Locksmiths: 19
  • Matchstick makers: 29
  • Musical Instrument Makers: 25
  • Painters, Structures and Fixtures: 22
  • Paper Workers: 25
  • Plasterers: 23
  • Pursemakers: 33
  • Roofers: 19
  • Ropemakers: 18
  • Rugmakers: 17
  • Saddlers: 33
  • Scabbardmakers: 38
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 17
  • Shoemakers: 17
  • Soap and Tallow Workers: 65
  • Tailors: 109
  • Tanners: 22
  • Upholsterers: 25
  • Watchmakers: 23
  • Weavers: 64
  • Whitesmiths: 14

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 23
  • Booksellers: 28
  • Butchers: 46
  • Chandlers: 47
  • Chicken Butchers: 47
  • Entrepreneurs: 18
  • Fine Clothiers: 48
  • Fishmongers: 51
  • Florists: 10
  • Potion Sellers: 31
  • Resellers: 78
  • Spice Merchants: 23
  • Wine-sellers: 34
  • Wheelwright: 27
  • Woodsellers: 18

Service workers

  • Bakers: 90
  • Barbers: 84
  • Coachmen: 25
  • Cooks: 69
  • Doctors: 39
  • Gamekeepers: 27
  • Grooms: 15
  • Hairdressers: 60
  • Healers: 57
  • Housekeepers: 56
  • Housemaids: 95
  • House Stewards: 53
  • Inns: 18
  • Laundry maids: 33
  • Maidservants: 62
  • Nursery Maids: 34
  • Pastrycooks: 58
  • Restaurateur: 75
  • Tavern Keepers: 86

Specialized Laborer

  • Ashworkers: 23
  • Bleachers: 17
  • Chemical Workers: 10
  • Coal Heavers: 38
  • In-Town Couriers: 39
  • Long Haul Couriers: 42
  • Dockyard Workers: 37
  • Gas Workers: 8
  • Hay Merchants: 15
  • Leech Collectors: 49
  • Millers: 38
  • Miners: 42
  • Oilmen and Polishers: 26
  • Postmen: 43
  • Pure Finder: 22
  • Skinners: 56
  • Sugar Refiners: 10
  • Tosher: 28
  • Warehousemen: 60
  • Watercarriers: 38
  • Watermen, Bargemen, etc.: 56

Skilled Laborers

  • Accountants: 23
  • Alchemist: 28
  • Clerk: 34
  • Dentists: 18
  • Educators: 49
  • Engineers: 25
  • Gardeners: 17
  • Mages: 13
  • Plumbers: 19
  • Pharmacist: 22
  • Professors: 7
  • Scientists: 13
  • Wizards: 7

Civil Servants

  • Adventurers: 17
  • Bankers: 24
  • Civil Clerks: 41
  • Civic Iudex: 20
  • Consultants: 11
  • Exorcist: 37
  • Fixers: 22
  • Kami Clerk: 35
  • Landlords: 36
  • Lawyers: 21
  • Legend Keepers: 31
  • Militia Officers: 113
  • Monks, Monastic: 58
  • Monks, Civic: 54
  • Historian, Oral: 41
  • Historian, Textual: 21
  • Policemen, Sheriffs, etc.: 39
  • Priests: 86
  • Rangers: 24
  • Rat Catchers: 27
  • Scholars: 27
  • Spiritualist: 32
  • Slayers: 10
  • Storytellers: 71
  • Military Officers: 69

Cottage Industries

  • Brewers: 54
  • Comfort Services: 69
  • Enchanters: 19
  • Herbalists: 20
  • Jaminators: 53
  • Needleworkers: 56
  • Potters: 29
  • Preserve Makers: 46
  • Quilters: 25
  • Seamsters: 95
  • Spinners: 58
  • Tinker: 20
  • Weaver: 46

Artists

  • Actors: 18
  • Architects: 7
  • Bards: 28
  • Costumers: 11
  • Dancers: 22
  • Drafters: 11
  • Engravers: 14
  • Fine Furniture Carpenters: 8
  • Glaziers: 18
  • Inlayers: 17
  • Musicians: 50
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 15
  • Wood Carvers: 67
  • Writers: 69

Produce Industries

  • Butter Churners: 60
  • Canners: 53
  • Cheesmakers: 56
  • Ice Merchants: 8
  • Millers: 36
  • Picklers: 30
  • Smokers: 22
  • Stockmakers: 20
  • Tobacconists: 27
  • Tallowmakers: 42

6748 of Năz Wăkh Jĭăn's population work within a Foundational Occupation.

10277 of Năz Wăkh Jĭăn's population do not work in a formal occupation, but do contribute to the local economy. 1086 (6%) are noncontributers.

Points of Interest

Năz Wăkh Jĭăn is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Năz Wăkh Jĭăn was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Năz Wăkh Jĭăn lost 220 people, 181 livestock, and 42 buildings. The conflict ended after roughly 76, when members of Năz Wăkh Jĭăn's militia enacted an operation to deliver a message to a particular fortification, then reinforce it. The operation was complicated by an outbreak of plague which struck the ranks, killing many and laying low many more. The conflict ended with pitched battle between both forces, which ended in a stalemate for Năz Wăkh Jĭăn's forces. The war is remembered in legend by Năz Wăkh Jĭăn's bards, historians, and legend keepers.

History